Out of Somnia

Session 24 - The Floor is Lava
Wherein the heroes get all hot and bothered.

Party fights smithy.

Session 23 - Stability
Wherein the heroes take no prisoners.

Party reaches stables and fights diakkas and nightmares.
Party finds Baba Yaga’s mortar and pestle.

Session 22 - You'll Do
Wherein the heroes display their legendary compassion once again.

Party fights hags.
During fight, party finds Xeraphax trapped in a cage with a helpful bugbear named Max.
Party finds Anon has been stewed and accept Max as his replacement.

Session 21 - The Dancing Hut
Wherein the heroes find that it's not a joke after all.

Elven merchant leads party to dancing hut.
Half-elves become cultists of Rosesand and take his banner to spread the word.
Party enters hut.
Party meets the cat Shelsa in the attic.
Party traverses room containing seemingly bottomless pit.
Anon is seduced by hag in guest quarters.

Session 19 - Baba Who?
Wherein the heroes decide to try another way.

Party is told of the Rod of Realignment.
Party travels to Feywild.
Demons spawn after travelling through portal.

Session 18 - Out of Thin Air
Wherein the heroes' focus briefly returns to demons and portals.

4:40am. 23 Eleasis, 926PR

After activating and using the portal in the woods, the party found itself in a large stone room. The rest of the heroes were somewhat bemused to find there Rosesand, dressed in a more shadowy fashion than he’d been before but very much alive. Before anyone could make sense of the situation, the party was also joined by a bunch of demons. A short, bloody battle ensued.

Session 17 - The Short Road
Wherein the heroes find an alternative way back to Hammerfast.

6:10pm, 22 Eleasis, 926PR

Before the dust had settled from battle, two beams of light arose from the ground next to Rosesand’s corpse. A pair of what appeared to be angels floated up through the ground and observed the scene silently. Another moment later a third figure ascended from the earth, recognizable as that which graced the cover of the Book of Mor’os: The Raven Queen. The figure grew in size, towering over Rosesand’s prone form and the silent angels. Then in an instant the figure withdrew back into the ground, leaving behind only the party’s banner and a big toe, amid a thousand shards of jade.

With little more than a passing comment, the rest of the party turned their attention to freeing Gulliver from his bonds. The final shackle lay incomplete in a pool on the ground. Any attempts to interact with the light proved futile. Individuals were able to touch Gulliver through the shackles and even dig underneath them, but they remained immobile. With Nom explaining that the shackles were no longer causing Gulliver pain, the heroes decided to seek a method for removing them. Following a spot of nimble thinking, Anon used equally nimble hands to capture some of the light with his thieving mirror, filling a number of water skins with the substance.

The dozen dwarves, now free of the burden of carrying the Goblinator, offered that a scrying stone was nearby and could be used to communicate with Hammerfast. After a period of indecision, the party headed south towards the stone, only a few hours walk away.

9:00pm, 22 Eleasis, 926PR

On reaching the scrying stone the dwarves began to chant, and in no time the party were speaking to Commander Morgoff in Hammerfast. On being told of the mysterious shackles made of light, Morgoff consulted with one of his mages, who advised that the substance would need to be studied for a period before any conclusions could be drawn.

The mage also offered the location of an ancient portal in the woods a short distance from the party’s location. Anon, Spork and Xeraphax decided to proceed there, while Bola and Nom headed back towards Gulliver, with the dwarves in tow.

After travelling a short distance, the dwarves began muttering amongst themselves, before announcing to the cleric and the monk that since there were three party members heading to the portal and only two back to the goblin, and since their mission was to carry the Goblinator to Gulliver and was now complete, they were heading back to join the other party members and return to Hammerfast. With a shrug of the shoulders the pair decided that they too would rejoin the others.

4:30am, 23 Eleasis, 926PR

Bola, Nom and the dwarves finally caught up with the rest of the party as they reached the forest containing the portal. The trees there seemed sentient, and slightly menacing. As Nom snapped a twig in an attempt to elicit a reaction, Xeraphax hugged a tree, trying to cheer the place up a bit.

Having elicited no immediately apparent reaction, the party continued, reaching a clearing containing an overgrown arch. As they approached, the heroes saw a tree within the clearing split in two and uproot from the ground as a pair of dryads evidently aggrieved by their presence. The party made short work of the dryads, reducing them to kindling in a matter of seconds.

Session 16 - Gulliver's Shackles
Wherein the heroes perform an immediate interrupt.

6:00pm, 22 Eleasis, 926PR

Having leapt on to Gulliver’s foot, Nom discovered the giant goblin’s ankles, neck and wrists bound by a mysterious and colourful light. Four ritulaists surrounded Gulliver’s left wrist, evidently close to completing the final binding.

Quite unsurprisingly, the party’s blunt arrival drew the attention of a sizable number of guards. A vicious battle ensued, with the party finally succeeding in stopping the ritual and freeing Gulliver’s arm. Grabbing the Goblinator, the goblin thrashed with it at his captors.

With almost poetic timing, the first blow headed straight for Rosesand at the instant the life faded from the deva’s eyes, crushing him and the half-dozen goblins still with their swords stuck in him.

Session 15 - Go West
Wherein the heroes employ the best defence.

5:40am, 16 Eleasis, 926PR

Amidst a gathering audience of vocal admirers, Nom declined the opportunity to clean himself up after having been inside the goblin. With casual indifference, the githzerai inspected the corpse of the goblin curser and found a trinket he could use as a new ki focus. After a few minutes, Commander Morgoff arrived to offer thanks on behalf of the city.

Retiring to Morgoff’s office, Nom remained coy about how he’d managed to turn the goblin on its allies, and the conversation shifted quickly to pursuit of the giant. When asked if the dwarves could construct a weapon of appropriate size, Morgoff was more than willing to have his masons replicate the construction techniques evident in the stone weapons of the smaller daggers, and set them to the task.

After inviting the heroes to attend a feast in their honour later in the day, Morgoff gave them access to the armory. Amongst the thousands of dwarf-sized weapons and armor, the party found little of interest. Spork happened upon a bow string of an incredibly strong weave, while Rosesand found a stand replete with armor, helm, lance and sword. While the helm fit perfectly and the lance displayed exceptional balance, the deva found himself unable to don the armor or wield the sword.

3:00pm, 16 Eleasis, 926PR

The heroes attended the feast, where their names were toasted more times than could be counted.

10:00am, 17 Eleasis, 926PR

The next morning, Morgoff took the party to inspect the giant weapon. The heroes were somewhat surprised when the commander acceded to their request for a group of dwarves to carry the monstrous item. With little fanfare, the party was on its way west.

The enormous goblin tracks were understandably easy to locate, and indicated the goblin had travelled at a vigorous speed. With the dwarves seemingly in no need of rest, the party cotinued following the tracks through the night.

6:00am, 18 Eleasis, 926PR

As dawn broke the following morning, Spork’s keen eye discerned that the tracks left by the goblin were in fact getting bigger. After only a brief time to contemplate the fact, the tracks veered south slightly. Before the sun had reached its zenith, the heroes came across a bloody battlefield, strewn with parts of goblins. The party pressed on, following the tracks eagerly.

By the time the sun had begun to set, the party decided to make camp. After an uneventuful night, the tracking continued. For four days the heroes pursued the giant goblin, passing scenes of carnage where it had encountered the apparently sizable goblin army. The tracks left by the goblin indicated the creature had at least doubled in size.

6:00pm, 22 Eleasis, 926PR

Just as the sun was reaching the horizon ahead, the heroes saw the vague silhouette of a strange structure up ahead. As they approached, it became clear that the structure was in fact the goblin’s feet, soles facing the party. Dismissive of the sounds that indicate it was not alone, Nom raced to the giant, the rest of the party hot on his heels.

Session 14 - How to Win Friends and Influence Goblins
Wherein the heroes find a new ally.

5:35am, 16 Eleasis, 926PR

As the heroes caught their breath, Anon returned nonchalantly to the room, having spent some time exploring. The dwarf, named Galdain, seemed excited to report the events to Commander Morgoff and led the party back towards the town square. As they approached, however, the heroes heard a commotion, and on arrival found themselves staring at a goblin, easily thirty feet tall, laying waste to the square and its occupants.

Eschewing the tantalisingly accessible exit, the party engaged in battle. Most of the party was able to dispatch the threat offered by the smaller goblins while Nom distracted the giant by climbing on to its shoulders. The creature flew into a rage at this affront, and focused all its energy on trying to catch the monk.

What happened next defied logical explanation. Nom stood perfectly still, allowing the goblin to finally grab him. The goblin promptly swallowed Nom whole, before expelling him a moment later. As Nom shouted to his allies to stop attacking the giant goblin, it proceeded to turn on the other goblins.

With the battle turned on its ear, its conclusion came swiftly. The giant goblin made short work of the rest of its former allies. The square fell silent momentarily, before the giant goblin roared and leapt back over the town wall heading west.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.